Britannica Concise Encyclopedia:
computer graphics
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Use of computers to produce visual images, or the images so produced. Creating computer graphics requires a digital computer to store and manipulate images, a display screen, input/output devices, and specialized software that enables the computer to draw, colour, and manipulate images held in memory. Common computer graphic formats include GIF and JPEG, for single images, and MPEG and Quicktime, for multiframe images. The field has widespread use in business, scientific research, and entertainment.
Monitors attached to CAD/CAM systems have replaced drafting boards. Computer simulation using graphically displayed quantities permits scientific study and testing of such phenomena as nuclear and chemical reactions, gravitational interactions, and physiological systems. See also computer animation; computer art.
A branch of computer science that deals with the theory and techniques of computer image synthesis. Computers produce images by analyzing a collection of dots, or pixels (picture elements). Computer graphics is used to enhance the transfer and understanding of information in science, engineering, medicine, education, and business by facilitating the generation, production, and display of synthetic images of natural objects with realism almost indistinguishable from photographs. Computer graphics facilitates the production of images that range in complexity from simple line drawings to three-dimensional reconstructions of data obtained from computerized axial tomography (CAT) scans in medical applications. User interaction can be increased through animation, which conveys large amounts of information by seemingly bringing to life multiple related images. Animation is widely used in entertainment, education, industry, flight simulators, scientific research, and heads-up displays (devices which allow users to interact with a virtual world). Virtual-reality applications permit users to interact with a three-dimensional world, for example, by “grabbing” objects and manipulating objects in the world. Digital image processing is a companion field to computer graphics. However, image processing, unlike computer graphics, generally begins with some image in image space, and performs operations on the components (pixels) to produce new images. See also Image processing.
Computers are equipped with special hardware to display images. Several types of image presentation or output devices convert digitally represented images into visually perceptible pictures. They include pen-and-ink plotters, dot-matrix plotters, electrostatic or laser-printer plotters, storage tubes, liquid-crystal displays (LCDs), active matrix panels, plasma panels, and cathode-ray-tube (CRT) displays. Images can be displayed by a computer on a cathode-ray tube in two different ways: raster scan and random (vector) scan. See also Cathode-ray tube; Computer peripheral devices.
Interaction with the object takes place via devices attached to the computer, starting with the keyboard and the mouse. Each type of device can be programmed to deliver various types of functionality. The quality and ease of use of the user interface often determines whether users enjoy a system and whether the system is successful. Interactive graphics aids the user in the creation and modification of graphical objects and the response to these objects in real-time. The most commonly used input device is the mouse. Other kinds of interaction devices include the joystick, trackball, light pen, and data tablet. Some of these two-dimensional (2D) devices can be modified to extend to three dimensions (3D). The data glove is a device capable of recording hand movements. The data glove is capable of a simple gesture recognition and general tracking of hand orientation.
In the production of a computer-generated image, the designer has to specify the objects in the image and their shapes, positions, orientations, and surface colors or textures. Further, the viewer's position and direction of view (camera orientation) must be specified. The software should calculate the parts of all objects that can be seen by the viewer (camera). Only the visible portions of the objects should be displayed (captured on the film). (This requirement is referred to as the hidden-surface problem.) The rendering software is then applied to compute the amount and color of light reaching the viewer eye (film) at any point in the image, and then to display that point. Some modern graphics work stations have special hardware to implement projections, hidden-surface elimination, and direct illumination. Everything else in image generation is done in software.
Solid modeling is a technique used to represent three-dimensional shapes in a computer. The importance of solid modeling in computer-aided design and manufacturing (CAD/CAM) systems has been increasing. Engineering applications ranging from drafting to the numerical control of machine tools increasingly rely on solid modeling techniques. Solid modeling uses three-dimensional solid primitives (the cube, sphere, cone, cylinder, and ellipsoid) to represent three-dimensional objects. Complex objects can be constructed by combining the primitives. See also Computer-aided design and manufacturing; Computer-aided engineering.
Read more: http://www.answers.com/topic/computer-graphics#ixzz1EOYTDpv2
computer graphics
Top

Monitors attached to CAD/CAM systems have replaced drafting boards. Computer simulation using graphically displayed quantities permits scientific study and testing of such phenomena as nuclear and chemical reactions, gravitational interactions, and physiological systems. See also computer animation; computer art.
A branch of computer science that deals with the theory and techniques of computer image synthesis. Computers produce images by analyzing a collection of dots, or pixels (picture elements). Computer graphics is used to enhance the transfer and understanding of information in science, engineering, medicine, education, and business by facilitating the generation, production, and display of synthetic images of natural objects with realism almost indistinguishable from photographs. Computer graphics facilitates the production of images that range in complexity from simple line drawings to three-dimensional reconstructions of data obtained from computerized axial tomography (CAT) scans in medical applications. User interaction can be increased through animation, which conveys large amounts of information by seemingly bringing to life multiple related images. Animation is widely used in entertainment, education, industry, flight simulators, scientific research, and heads-up displays (devices which allow users to interact with a virtual world). Virtual-reality applications permit users to interact with a three-dimensional world, for example, by “grabbing” objects and manipulating objects in the world. Digital image processing is a companion field to computer graphics. However, image processing, unlike computer graphics, generally begins with some image in image space, and performs operations on the components (pixels) to produce new images. See also Image processing.
Computers are equipped with special hardware to display images. Several types of image presentation or output devices convert digitally represented images into visually perceptible pictures. They include pen-and-ink plotters, dot-matrix plotters, electrostatic or laser-printer plotters, storage tubes, liquid-crystal displays (LCDs), active matrix panels, plasma panels, and cathode-ray-tube (CRT) displays. Images can be displayed by a computer on a cathode-ray tube in two different ways: raster scan and random (vector) scan. See also Cathode-ray tube; Computer peripheral devices.
Interaction with the object takes place via devices attached to the computer, starting with the keyboard and the mouse. Each type of device can be programmed to deliver various types of functionality. The quality and ease of use of the user interface often determines whether users enjoy a system and whether the system is successful. Interactive graphics aids the user in the creation and modification of graphical objects and the response to these objects in real-time. The most commonly used input device is the mouse. Other kinds of interaction devices include the joystick, trackball, light pen, and data tablet. Some of these two-dimensional (2D) devices can be modified to extend to three dimensions (3D). The data glove is a device capable of recording hand movements. The data glove is capable of a simple gesture recognition and general tracking of hand orientation.
In the production of a computer-generated image, the designer has to specify the objects in the image and their shapes, positions, orientations, and surface colors or textures. Further, the viewer's position and direction of view (camera orientation) must be specified. The software should calculate the parts of all objects that can be seen by the viewer (camera). Only the visible portions of the objects should be displayed (captured on the film). (This requirement is referred to as the hidden-surface problem.) The rendering software is then applied to compute the amount and color of light reaching the viewer eye (film) at any point in the image, and then to display that point. Some modern graphics work stations have special hardware to implement projections, hidden-surface elimination, and direct illumination. Everything else in image generation is done in software.
Solid modeling is a technique used to represent three-dimensional shapes in a computer. The importance of solid modeling in computer-aided design and manufacturing (CAD/CAM) systems has been increasing. Engineering applications ranging from drafting to the numerical control of machine tools increasingly rely on solid modeling techniques. Solid modeling uses three-dimensional solid primitives (the cube, sphere, cone, cylinder, and ellipsoid) to represent three-dimensional objects. Complex objects can be constructed by combining the primitives. See also Computer-aided design and manufacturing; Computer-aided engineering.
Read more: http://www.answers.com/topic/computer-graphics#ixzz1EOYTDpv2
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